
name	  HVAMP
health 	 150
speed	 18
running	23	4	2	1	1
type	  none
shadow	  0
gfxshadow 2
typeshot  1
facing		1
icon		 data/chars/hawk/vamp/icon.png
diesound    data/chars/burnking/sounds/die.wav
animal	1
modelflag 1
#flash flash
#atchain 1 1 2 3
subject_to_screen 1
#weaploss	2
COM		A2 freespecial
palette  data/chars/Hawk/VAMP/VAMP4.gif
#animationscript	data/scripts/truck.c
animationscript	 data/scripts/player.c


anim freespecial
hitfx data/sounds/Rico1.wav
sound data/sounds/SkyGun.wav
	delay	20
	offset	158 170
	bbox	11 73 258 97
	frame	data/chars/Hawk/VAMP/VAMP2.gif
	@cmd	shooter "bullet2" -15 127 0 3 0 0
	frame	data/chars/Hawk/VAMP/VAMP2.gif




anim	attack1
	quakeframe	0 10 4
	loop	0
		offset 158 170#182 149
	bbox	149 16 94 127
sound	Data/sounds/brake3.wav
	delay	7
frame	data/chars/Hawk/VAMP/VAMP2.gif
	
	@cmd	dasher 8 0 0
#hitflash  flash
hitfx	data/sounds/bigfal1.wav
	blast	157  107  102  164  2200  1  0  0  55 130
	frame	data/chars/Hawk/VAMP/VAMP2.gif
	frame	data/chars/Hawk/VAMP/VAMP3.gif
@cmd	dasher 0 0 0
frame	data/chars/Hawk/VAMP/VAMP2.gif
	frame	data/chars/Hawk/VAMP/VAMP4.gif
@cmd	dasher -5 0 0
frame	data/chars/Hawk/VAMP/VAMP2.gif
	frame	data/chars/Hawk/VAMP/VAMP3.gif
attack	0
	@cmd	dasher 0 0 0

		
anim	fall
	loop	0
	offset 158 170
	delay	20
	frame	data/chars/Hawk/VAMP/VAMP6.gif
	frame	data/chars/Hawk/VAMP/VAMP5.gif
		
anim	get
	loop	0
	offset 158 170
	delay	20
	sound	Data/sounds/VAMP.wav
	frame	data/chars/Hawk/VAMP/VAMP5.gif
	frame	data/chars/Hawk/VAMP/VAMP6.gif
		
anim	idle
	loop	1
	offset 158 170
	bbox	149 16 94 127
	#blast	85 95 100 80 350 1 0 0 20
	delay	15
	frame	data/chars/Hawk/VAMP/VAMP2.gif
		
anim	pain
	loop	0
	offset 158 170
	delay	20
	frame	data/chars/Hawk/VAMP/VAMP2.gif
	frame	data/chars/Hawk/VAMP/VAMP3.gif
		
anim	run
	loop	1
	offset 158 170
	bbox	149 16 94 127
	delay	7
	sound	Data/sounds/bike.wav
	blast	157  107  102  124  20  1  1  1  5 40
	frame	data/chars/Hawk/VAMP/VAMP2.gif
	frame	data/chars/Hawk/VAMP/VAMP3.gif
		
anim	runattack
	#quakeframe	0 10 4
	#loop	0
	#delay	5
	#move	7
	#offset	93 190
	#bbox	85 98 138 97
	#sound	Data/sounds/gallop.wav
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#sound	data/sounds/VAMPatk.wav
	#attack	229 105 250 85 150 0 0 0 14
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#attack	0 0 0 0 0 0
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
		
anim	special
	#quakeframe	0 10 4
	#loop	0
	#delay	10
	#offset	93 190
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#attack	229 105 250 85 150 0 0 0 14
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
	#sound	Data/sounds/gallop.wav
	#frame	data/chars/Hawk/VAMP/VAMP4.gif
		
anim	walk
	loop	1
	sound	Data/sounds/bike.wav
	offset 158 170
	bbox	149 16 94 127
	blast	157  107  102  124  20  1  1  1  5 40
	delay	7
	frame	data/chars/Hawk/VAMP/VAMP2.gif
	attack	85 95 100 80 15 1 0 0 20
	frame	data/chars/Hawk/VAMP/VAMP3.gif

anim attack2

anim attack3

anim block

anim jump

anim jumpattack

anim freespecial3

anim burn

anim death

#anim spawn

anim respawn

anim burn
		
#|edited by openBor Stats v 0.41
		
